Yu-Gi-Oh! POS

Yu-Gi-Oh! POS software for the shop counter

Locals starts in twenty minutes, there are six people at the counter, and the person at the front has a shoebox of Secret Rares to sell. This is the till side of TCG Sync: rarity picked before the card reaches the basket, event entry taken and the player checked in from the same screen, trade-ins graded while the customer watches, and a drawer that balances at close.

  • Rarity chosen at the till before the card is rung through
  • OTS, regional and Locals entry taken and checked in at the counter
  • Buylist intake graded and paid from the drawer or as store credit
  • Split tenders across cash, card, and store credit on one sale
  • Receipt printing and an end-of-day reconciliation report
  • Per-staff logins with permissions set by role
TCG Sync admin dashboard showing orders, revenue, live activity, and operational tools.
TCG Sync admin dashboard showing orders, revenue, live activity, inventory tools, and connected store operations.
The Yu-Gi-Oh! POS is the in-store half of TCG Sync: counter sales, split tenders across cash, card and store credit, OTS and Locals check-in, buylist intake at the till, receipt printing, cash-drawer reconciliation, and per-staff logins on every terminal. The online catalogue, singles listings, deckbuilder and marketplace sync are covered on the Yu-Gi-Oh! storefront page.
At the counter

Everything that happens on the shop floor

A Yu-Gi-Oh! till has to survive rarity confusion, an event queue, and a trade-in negotiation inside the same ten minutes. These are the counter workflows, not the website ones.

Rarity-aware scanning at the till

Scan or search a card, then pick Common, Super, Ultra, Secret, Ultimate, Ghost, Starlight or Quarter Century before it reaches the basket. Staff cannot ring a Secret Rare through at Common money by accident.

OTS and Locals check-in

Sell entry, take the fee in cash, card or store credit, and check the player in from the same screen the till is on. Prize packs come out of the stock the counter already sells from.

Buylist intake at the counter

Grade the stack in front of the customer, apply your rarity and condition rates, then pay cash from the drawer or push store credit onto their account. Accepted cards become sellable stock without a second data entry.

Split tenders on one sale

Part cash, part store credit, remainder on card, one receipt. Credit issued from this morning's trade-in can pay for tonight's entry fee without a manager override.

Drawer, receipts and end of day

Cash tenders open the drawer, receipts print or email, and the close-down report lines up takings, refunds, credit issued and buylist payouts before the shutters come down.

Staff accounts on every terminal

Each till is signed into by the person using it, so overrides, refunds, discounts and accepted buylists carry a name. Permissions are set per role.

FAQ

Frequently asked questions

Can two tills run at once on Locals night?
Yes. Every terminal shares the same stock, customer accounts and credit balances in real time, so opening a second till for the event queue does not create a second set of books to reconcile afterwards.
How does a buylist payout work at the counter?
Staff grade each card, the rate card applies your cash and credit percentages for that rarity and condition, and payout is either notes from the drawer or credit on the customer account. Both are recorded against the staff member who accepted the stack.
Can I stop a Secret Rare being sold at Common price?
Yes. Rarity is a separate stock record at the till, so a scanned card resolves to the rarity and condition staff select rather than one flattened SKU with a guessed price.
Does the till work if the shop internet drops mid-event?
The POS queues transactions locally and syncs them when the connection returns, which is the difference between a slow Friday and a Friday where nobody can pay for anything.
Packages

Built for the Friday-night counter

Rarity-aware scanning, event check-in, trade-ins paid from the drawer, and a till that balances at close. Opening a new shop or selling under about $1.5M a year in TCG? Storefront Pro is usually the right place to start — same software, no monthly fee.

  • Flagship package

    Enterprise

    Starting from$2,499USD per month

    No setup fee and no sales percentage

    Discuss Enterprise
  • Tailored package

    Custom

    Let’s discuss itScoped around your business

    Scope and pricing agreed together

    Let’s discuss it

Email us about your store and we'll take it from there.

Related

Explore the neighbouring pages

Related topics, running on the same platform underneath.

Store credit

How credit issued at the till behaves across the counter and the website.