Autopricing

How autopricing works in TCG Sync

TCG Sync autopricing reprices a card shop's singles automatically against TCGplayer, Cardmarket, CardSynced, and eBay sold-listing data where configured — applying your floors, ceilings, margin rules, and condition multipliers on daily, hourly, or on-demand cycles. No shop can hand-edit 40,000 singles every time a staple moves; the rules encode your pricing policy instead.

  • TCGplayer, Cardmarket, CardSynced, and eBay sold listing inputs where configured
  • Price floors, ceilings, margin rules, and condition multipliers
  • NM / LP / MP / HP rules, foil deltas, language variants, and set overrides
  • Channel-specific prices for storefront, POS, eBay, TCGplayer, CardNexus, and Cardmarket
  • Daily, hourly, or on-demand repricing cycles
  • Guardrails for high-value cards, sudden drops, and staff overrides
TCG Sync admin dashboard showing the Autopricing and Repricing modules alongside inventory and orders.
The owner dashboard where autopricing and repricing rules are managed alongside inventory, orders, and marketplace sync.
Autopricing in TCG Sync reprices singles automatically from TCGplayer, Cardmarket, CardSynced, or eBay sold-listing data where configured. Rules set floors, ceilings, margins, and condition multipliers per channel, and run daily, hourly, or on demand. It is included in Enterprise and Storefront Pro.
How it works

Your pricing strategy, encoded in rules

You decide how brave the shop should be. A bulk rare can chase market. A PSA 10 can sit behind an approval queue. A Near Mint foil can use a different multiplier from the LP non-foil in the same set.

Market-data sources

Use TCGplayer market data, Cardmarket trend data, CardSynced data, and eBay sold listings where configured for your games and channels.

Rules engine

Set floors, ceilings, margin bands, condition multipliers, finish deltas, language variants, per-game rules, per-set overrides, and tags for stock you never want repriced.

Channel rules

Your own storefront can hold margin. eBay can include fee buffers. POS can match the shelf price. Marketplace rules do not have to be identical.

Repricing cadence

Prices can run daily, hourly, or on demand, then publish to each connected channel.

Guardrails

Use floors, ceilings, exclusion lists, and review rules so a $400 card cannot quietly become $4. Every price change is kept in an audit log you can review.

Staff override

Staff can override a price at the till or on a product record, while owners keep the pricing policy centralised in TCG Sync.

Worked example

A Near Mint foil staple drops 12%

Here is the operational version, not the brochure version.

1. Market moves

Your selected market source shows the NM foil down 12%. The rule checks the card's floor, ceiling, margin, finish delta, and any set-level overrides.

2. Guardrails run

If the proposed change fits your guardrails, TCG Sync prepares the new price. If the card needs owner review, staff can hold it before the change reaches customers.

3. Storefront and POS update

The storefront and till use the same product record, so staff do not sell yesterday's price at the counter while the website shows today's price.

4. Marketplace sync follows

The eBay, TCGplayer, CardNexus, Cardmarket, and other marketplace listings then receive the channel-specific price.

FAQ

Frequently asked questions

Can I exclude cards from autopricing?
Yes. Use exclusion lists, tags, or manual locks for stock you want staff to price by hand.
Can I price differently per channel?
Yes. Storefront, POS, eBay, TCGplayer, CardNexus, Cardmarket, and other channels can carry different margins and fee buffers.
What happens to buylist prices?
Buylist rules can use market data separately from retail rules, so a sell price moving down does not automatically mean you overpay on intake.
Can staff override at the till?
Yes. Staff can adjust a sale price at the POS while the owner keeps the main repricing rules under control.
How often do prices refresh?
Repricing runs daily, hourly, or on demand. Once a new price is set, updates sync via webhooks, usually within seconds — allow up to 15 minutes.
What if market data is missing?
TCG Sync keeps the existing price and leaves the product ready for manual review instead of inventing a value from unreliable data.
Packages

Stop manually repricing your singles

Autopricing is included in Enterprise and Storefront Pro.

  • Percentage-based

    Storefront Pro

    $1,000USD one-time setup

    + 2% of TCG singles and sealed sales across POS, Shopify and marketplaces — comics, board games, accessories, drinks, toys and other non-TCG items are excluded

    Get started with Storefront Pro
  • Tailored package

    Custom

    Let’s discuss itScoped around your business

    Scope and pricing agreed together

    Let’s discuss it

Email us about your store and we'll take it from there.

Related

Explore the neighbouring pages

Related topics, running on the same platform underneath.

Pricing

Enterprise and Storefront Pro pricing, with a worked example.

Store credit

How credit issued from trade-ins spends across POS and storefront.

Kiosk

Self-serve price check, buylist, deck lookup, and event sign-in.

Tour

See the TCG Sync modules in one walkthrough.